Microsoft shares first 12 games that use Automatic Super Resolution (Auto SR) out of the box

Shawn Knight

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In a nutshell: Microsoft's upscaling technology, Automatic Super Resolution (or Auto SR, for short) allows compatible Windows Copilot+ PCs to boost the frame rates of select games using advanced AI technology. This will work right out of the box – and is enabled by default – on certain titles that have been verified by Microsoft.

As of this writing, a dozen games fall into this category:

  • 7 Days to Die
  • BeamNG drive
  • Borderlands 3
  • Control
  • Dark Souls III
  • God of War
  • Kingdom Come: Deliverance
  • Resident Evil 2
  • Resident Evil 3
  • Sekiro: Shadows Die Twice
  • Sniper Ghost Warrior Contracts 2
  • The Witcher 3: Wild Hunt

A running list of supported games is maintained by Works on Windows on Arm, a third-party open-source site that Microsoft works directly with.

During its Copilot+ PC presentation earlier this month, Microsoft showed how Auto SR was able to boost the frame rate in Borderlands from 26 fps to a more playable 41 fps while maintaining acceptable image quality. In some cases, Auto SR can reportedly improve a game's frame rate by up to 60 percent.

Microsoft on its support page said Auto SR works by lowering a game's rendering resolution, then employs AI to "provide enhanced high-definition visuals" which results in a smoother, more detailed gaming experience.

Those interested in opting out of automatic Auto SR can do so by navigating to Settings – System – Display – Graphics and toggling the Auto SR setting. Users can also adjust settings via the pop-up that appears when launching a compatible game.

To use Auto SR, you will need a compatible Copilot+ PC running a Qualcomm Snapdragon X processor with Hexagon NPU and an integrated GPU. Windows 11 version 24H2 or later is also required, as is a display that supports a resolution of at least 1080p.

The first batch of Snapdragon X-equipped PCs were announced earlier this month, and come from a variety of OEMs including Acer, Asus, Dell, HP, Lenovo, Samsung, and Microsoft, with models starting at $999. Most devices are available to pre-order now and will begin shipping on June 18.

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I don't get it...is it actually "AI"? I only ask because if it were truly AI then the software would be able to learn, adapt and correct issues and then even apply the software to function on other games.

If any updates/corrections are done by the developer updating the software to make it work better, that would mean it's not AI and simply algorithms that get adjusted by people on the back end to improve its functionality.

So....yeah. I'm going to say it doesn't have a damnthing to do with AI, it's just more marketing BS.
 
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I am not sure if there will be an upscaling technology that is game agnostic, unless it’s some form of FSR. Like DLSS requires some development effort since it does not work in every game.
 
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