Ghost of Tsushima on PC allows simultaneous use of Nvidia DLSS upscaling and AMD FSR 3 frame generation

midian182

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In brief: The very excellent Ghost of Tsushima Director's Cut is now available on PC. Along with all the usual platform-specific bells and whistles, the game comes with something we've never seen before, at least not officially: the ability to use Nvidia's DLSS upscaling and AMD's FSR 3 Frame Generation simultaneously.

Nvidia still keeps its DLSS Frame Generation feature exclusive to the company's latest RTX 4000-series cards, while AMD makes its FSR 3 version open source.

There are mods that make the simultaneous use of DLSS upscaling and FSR 3 frame generation possible in certain games. Ghost of Tsushima offers this combination officially, allowing for some blistering framerates at high resolutions.

X/Twitter user Bloo posted that using the two features in conjunction allowed Ghost of Tsushima to reach over 170 frames per second in 4K with the settings at max on an RTX 3090. Ghosts is a beautiful game, made all the prettier by enabling this combo.

AMD announced an update to FSR 3.1 in March, introducing upscaling quality improvements. The company defined these as improved temporal stability at rest and in movement, with less flickering and/or shimmering and fizziness around objects in motion. There was also the promise of ghosting reduction and better preservation of detail.

That announcement also included the news that FSR 3.1 would decouple frame generation from upscaling, allowing it to work with other upscaling solutions like DLSS and XeSS. For owners of non-RTX 4000-series cards, it's an especially welcome move – there are games where the image quality provided by DLSS and/or XeSS is superior to FSR.

Our analysis of FSR 3 frame generation found that while it wasn't quite as good as DLSS generated frames, it's good enough in motion.

Ghost of Tsushima currently has a Very Positive rating on Steam thanks to 85% of the reviews being positive. It seems the requirement for a PlayStation Network Account, something that caused outrage when it was introduced for Helldivers 2, hasn't been an issue this time around. But then it is only a requirement for the Legends multiplayer mode and not the single-player element.

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NVidia is going to have to stop fragmenting its features every generation or those features risk becoming irrelevant. What features devs decide to use is not governed by who has the best version of a features, it's governed by the developer budget. It's far cheaper to implement FSR than implement ever version of DLSS available. Nvidia is going to have to stop making a new versions of DLSS that are generation specific.

People spent a lot of money in 30 and 40 series cards, they're not going to upgrade to the 50 series as easily. Also, with the high price of the 30 and 40 series I think the used market will stay active for longer than it has for previous generations. I think the higher prices of graphics cards in general is going to make people consider reselling their cards as well as making people consider used cards.
 
I hate these upscaling gimmicks. No matter how good they get, they're never going to be as good as native. It's an incentive to card makers to rebrand or barely improve hardware to sell for the usual high prices and pretend with either iteration of FSR or DLSS that you get a better deal.
 
I hate these upscaling gimmicks. No matter how good they get, they're never going to be as good as native. It's an incentive to card makers to rebrand or barely improve hardware to sell for the usual high prices and pretend with either iteration of FSR or DLSS that you get a better deal.
From my observations these are replacing traditional brute forced anti aliasing techniques. Also native resolution has taa baked in in most titles today. I personally like the ai anti aliasing approach that dlaa brings in terms of image quality and performance hit cost. As far as frame generation it needs to improve the latency hit and artifacts inferior image compared to it being off. The hardware that is capable of using it doesn't need it and the hardware that can benefit from using it can't use it because it's too weak to hit 60 fps base.

8k dlss quality max settings on a Goat PC
FYI
He has 4k set to dlaa as well
 
I still don't understand why people are so excited about fake frames.

It's like putting a sticker on your dashboard and thinking you are now doing 200 mph on your commute.
 
I still don't understand why people are so excited about fake frames.

It's like putting a sticker on your dashboard and thinking you are now doing 200 mph on your commute.
I don't know why that just reminded me of this, but I saw a sh*tbox of a car the other day with really loud, obnoxious subwoofers in it and thought, "all sh*tboxes should should come with subwoofers"
 
I just want to say this is a really good game to enjoy. If you havent play it yet, this is something you wont regret.
 
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