Suicide Squad: Kill the Justice League falls into the unfortunate category of not being a terrible game, but not great enough to recommend buying at full price. I enjoyed my time with the story. The dialog and performances by the four members were actually funny and entertaining, and almost never crossed into cringe territory.
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Set five years after the events of Batman: Arkham Knight, Suicide Squad: Kill the Justice League sees the titular squad go toe-to-toe with a brainwashed Justice League to save Metropolis from Brainiac.
There's certainly no sense that Rocksteady's team was making this with anything less than total conviction. Whatever the cause, the result is nothing if not a totally fascinating game, one with vast potential and reams of signature Rocksteady detail and panache and all the structure necessary to make a live service shooter that's genuinely enjoyable for months to come. There's just no central, underlying game to actually hang it on. A glittering, custom-made suit, without the hero to wear it.
Suicide Squad: Kill the Justice League is a thoroughly frustrating game to play. There are things to enjoy here, with combat that’s snappy enough to carry it through a genuinely good DC comics story artfully dressed in high production values. But everything else just falls down around it. Engaging mission design is nearly non-existent, the looter-shooter mechanics are tired and dull, and the grotesquely-repetitive postgame leaves little-to-nothing to do of interest.
Despite some clear bright spots, Suicide Squad does not justify its own existence and feels like a colossal waste of time, money and energy when any other normal, standalone superhero game from Rocksteady probably would have blown away Arkham sales records. Everyone wants live service games to print money, but when the genre makes your game unattractive at baseline, and no one sticks around, yeah, maybe you should have made that other game instead.
Those who are looking for a great story from some of the best storytellers in the business will be left disappointed by how hamstrung it is by its live service trappings, and those who want to shoot numbers out of things will wonder where the meaty endgame content like raids are. On the one hand, some of this stuff can be fixed with regular updates, but on the other, that’s another studio we’ve lost to “player engagement” metrics.
Suicide Squad is a poster child for the kind of games that live between great and awful. While that might be enough for some, I can’t imagine the devs who worked hard on Suicide Squad (or publisher WB, who footed the bill for the game) wanted it all to end with what amounts to a shrug emoji. Yet, here we are. At least the shotguns are cool.
I want Suicide Squad to be good, and I’m not fully counting it out yet. Maybe it’ll be a silly blast of candy floss. But the latest trailer highlighted my worst fears, and I don’t know why it’s so overstuffed with universally unpopular features. If nothing else, maybe Suicide Squad: Kill the Justice League can bring critics and players together.