Directx 12 articles
New DirectX 12 SDK includes a feature to make the most out of modern GPUs
A novel API with a whole new paradigm for efficient game development
Apple has a new porting toolkit to run DirectX 12 games on macOS
A feature that's more of an evaluation tool than a compatibility layer, though
CodeWeavers CrossOver 23 will bring DirectX 12 games to macOS - sort of
Running Windows-exclusive games on the Apple platform is challenging
Microsoft's new DirectX 12 Agility SDK opens the door to direct CPU VRAM access
The new features introduce multiple efficiencies and eliminates the need to keep two copies of data for component access
Intel is dropping native DirectX 9 support on Arc and Xe GPUs, going with emulation instead
Team Blue is passing the Direct3D 9 torch to a Direct3D 12 conversion layer
Intel is disabling support for DirectX 12 on 4th-gen Core processors
The decision was made after finding a potential security vulnerability in Intel iGPUs that allowed escalation of privilege
Microsoft Flight Simulator Game of the Year Edition lands on November 18 with DX12 support
A free update for existing Microsoft Flight Simulator players
What's New in DirectX 12? Understanding DirectML, DirectX Raytracing and DirectStorage
DirectX 12 has been expanding to cover ray tracing, machine learning and faster storage. Learn how next-gen titles like Cyberpunk 2077 are using some of these extras, and how they'll make games better for us all.
Cyberpunk 2077 confirmed to be a DirectX 12 exclusive on PC
Bad news if you're still on Windows 8
Microsoft's DirectX 12 Ultimate graphics API seeks to unify Xbox and PC gaming visuals
Microsoft preps for the future of gaming
Microsoft previews features coming to DirectX 12, including improved ray tracing
Redmond introduces 'the next generation of GPU geometry processing'
Microsoft introduces Variable Rate Shading to DirectX 12 bringing significant performance benefits
Support from major studios so quickly says something
Microsoft's 'DirectX Raytracing' technology aims to bring movie-quality lighting to video games
Photorealistic graphics could be on the way
Previewing DirectX 12 Mixed GPU Gaming with Ashes of the Singularity
Stardock's Ashes of the Singularity is an upcoming DX12 title that incorporates many of the new API's technologies. The most notable of them is 'explicit multi-adapter' (EMA), DirectX 12's multi-GPU technology, which enables support for both AMD and Nvidia GPUs in the same system. This means it's possible to pair a GeForce GTX 980 Ti with a Radeon R9 Fury to boost performance and that's exactly what we'll be focusing on today.